Incentives are at the core of consumer behaviour, and as product managers, understanding them is key to designing successful products. Every decision a user makes comes with a trade-off; exploitation vs exploration (sticking with what works vs trying something new) or efficiency vs equality (choosing speed and convenience vs fairness and inclusivity). These trade-offs influence not just individual choices but also how users interact with your product over time.
Let’s look at a few abstract examples and dive into important takeaways.
<aside> 🚔 The Prisoner’s Dilemma: Two people are jailed, they can either frame each other or keep quiet. If both people frame each other, they both go to prison for 10 years, the one who frames gets to walk, and the one who stays quiet goes to jail for the brunt of the crime (15 years). If they both stay quiet, they go into jail for one year each.

The game is symmetrical, for both person 1 and 2 - the best option is to frame to avoid the 15-year maximum penalty. Therefore the predicted outcome is they will both most likely frame each other.
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<aside> 🛣️ Braess’s Paradox: Should we have more nodes on a computer network to connect to different computers; and different nodes so that traffic can move quickly between pairs of nodes?
Similar to our daily lives, we have 2+ routes to get to work. Our goal is to use the shortest time possible and you just do what the app tells you to do. You can take a T road where T is the number of drivers here, it will take you T minutes to get through this patch to expressway A. So say if there are ten drivers there, it will take you ten minutes. And then from expressway A to the destination, it will take you 45 minutes, no matter how many drivers are on that patch of road. Or you can go to freeway B where things are flipped. It takes you 45 minutes, no matter how many drivers there are. And then it takes you T minutes where T is the number of drivers on that particular patch of road.
Before adding a shortcut, the predicted outcome is that 50% of drivers will take expressways A &B respectively. (Similar to a supermarket where the lines will even out in length)

When we add a bidirectional shortcut, where drivers can cross from either expressway for 0 minutes, drivers then think they can take the T road the entire way. Every driver thinks about minimising their time of travel and as a result, more people take the shortcut and thus take longer to get to work.
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Mitigate Negative Outcomes: Similar to the Prisoner’s Dilemma, users might make suboptimal decisions when acting in self-interest. We need to implement features that encourage collaboration or positive outcomes, such as transparent reward mechanisms or peer validation systems.
Anticipate Self-Interested Behaviour: Assume users will make decisions that are beneficial for them in the short term. Design your product to align incentives accordingly, ensuring that user interests also benefit the overall product ecosystem over time.
Users might be inclined to miss or delay payments on their device financing if they perceive it as financially beneficial in the short term, especially if they are facing financial constraints. To address this, the MDFs implement incentives that align the user's short-term needs with their long-term interests. For instance:
Offering small, tiered rewards for on-time payments, such as loyalty points that can be redeemed for discounts on future devices, airtime top-ups, or access to lower interest rates on future loans.
By providing these immediate benefits for responsible behaviour, the app ensures users are motivated to make timely payments, benefiting both the user (through tangible rewards) and the app's ecosystem (by reducing default rates).
Optimise for Symmetry: Where applicable, ensure that the design of interactions is fair and predictable, similar to how users in a symmetrical game expect equal consequences. This builds trust and reliability.
System Design and Bottlenecks: Braess’ Paradox highlights how adding more options or shortcuts can unintentionally create inefficiencies. Be mindful when designing product flows or networks ( recommendation engines or content delivery, and consider how they might introduce complexity)
User Routing and Choice: When providing multiple pathways for user action (e.g., different workflows or options for task completion), simplify decision-making to avoid choice overload and inefficiencies. Test and model user journeys to optimize for real-world scenarios.
Utilise Predictive Modelling: Just as drivers or users act based on perceived benefits, use data to model and anticipate user behaviour. Build simulations or A/B tests to understand how users will react to new features or changes.